Family+Math+Games

=Concentration= (addition, subtraction, multiplication, division) The object of the game is to find pairs of matching cards among an array of face down cards. Help your child write addition, subtraction, multiplication, or division facts on one set of index cards, and the answers on another set. Shuffle the cards and lay them out face down. The first player turns over two cards. If they match, the player keeps the two cards and takes another turn. The next player continues by trying to find two matching cards. When all cards have been collected, the player with the most cards wins.
 * Family Math Games ** All you need is a deck of cards or a pair of dice.If you don't have any dice, click here for some you can use online.

=Dice Games= (addition) You will need 2, 3, or 4 dice and one score sheet. Tally to so many rolls or to a preset score such as 50 or 100 points. Vary it by adding the sums of the dice together, and the greatest or least score wins! Vary it again by rolling 3 colored dice and the greatest sum wins.

=Go Fish= (addition) Prepare flash cards from 0-10 (3 sets of each number). Play "Go Fish" to add numbers up to 10. (Ex. Sally has the number 4, so she asks her mother for the number 6 because 4 + 6 = 10)

=War= (addition, multiplication) Divide a deck of cards evenly. Each player will put out two cards and add them together. Whoever has the highest total will take all cards. The object is to take the whole deck.

__Variation:__ Play the same game only multiply the two cards together.

__Challenge:__ To encourage //rapid// recall: Switch the rules slightly so that winner is the first player to call out the correct answer, rather than whichever player has the highest value! This variation should be played after they are able to consistently give accurate answers.

For more specific directions click here.

=Pig= (addition) Players take turns rolling two dice. A player may roll the dice as many times as he/she wants, mentally keeping a total of the sums that come up. When the player stops rolling, he/she records the total, and adds it to the scores from previous rounds. But if a one is rolled, the player scores a 0 for that round, and it's the next player's turn.

=Race for 1 zloty!= (money addition) You need thirty 1 grosz coins, ten 5 grosz coins, twenty 10 grosz coins, five 20 grosz coins, a zloty, 2 dice, and a partner. Take turns. On your turn, roll the dice. The sum tells how many 1 grosz coins to take. When you have five 1 grosz coins trade for a 5 grosz coin, When you have two 5 grosz coins, trade for a 10 grosz coin, When you have two 10 grosz coins, trade for one 20 grosz coin. The first player to reach 1 zloty is the winner!

=Guess My Number= (number logic) You need: paper, pencil, partner Player one picks a number from 0-99 and writes it down. Player two makes a guess and writes it down. Player one gives a clue: "Your number is greater than my number" or "Your guess is less than my number." Continuue playing until player two guesses player one's number. Switch jobs and play again!

=The 1 to 10 Game= (addition) Youu need: 2 dice, 1 deck of cards, and a partner Use only the ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards. One of you takes the red cards, one of you takes the black cards. Take turns. On your turn, roll the dice and figure out the sum. Remove enough cards from your hand to add up to that sum. For example, if you rolled a 5 and a 3, you can make 8 in many ways (5+3, 4+4, 4+2+2, 8, etc...). If you can't make the sum with the cards in your hand, roll again. If you can't make a sum after three rolls, you lose the game. You win if your partner can't make a number in three roles or if you use up all your cards.

=Number Family Rummy= (fact families) Use a deck of 40 cards: Four suits of ace through ten. The goal is to make families of three cards that are related by addition or subtraction. For example: 5, 5, and 10 are a family because 5+5=10, and 10-5=5. 6, 3, and 9 are a family because 6+3=9, 3+6=9, 9-6=3, and 9-3=6. Shuffle the deck and deal 6 cards to each player. Place the remaining cards face down in a pile. If you have any families of cards, place them aside. If you don't have any families, you may draw one from the pile and discard one of your own. You may discard the one that you picked up, if you don't want it. The first player to get rid of all 6 cards (2 fact families) is the winner. Remember that the ace equals one.

=Grab Bag Subtraction= (subtraction) Choose a number of things to work with, and put that many objects into a bag. You can use crayons, coins, beans, buttons, etc. Grab a handful of the items and count them. Use subtraction to figure out how many items are now left in the bag. So if you put 100 items in the bag and pulled out 20, then you would write 100-20=80. Let your partner have a turn, and whoever leaves the least amount in the bag is the winner.

=Lineup= (number order, multiples) Prepare number cards from 0-50. If more than two players are going to play, youu might want to preapare two decks. Shuffle the cards and deal 8 to each player. Players place their cards face up in a horizontal line in front of them in the same order in which they are received. Plauuyers may not move their cards around. The object of the game is to be first to have your cards in the right sequential order from smallest to largest. A player does this by taking a card on each turn from the top of the undealt deck, and using it to replace any of the cards in his lineup. he discards the card that is replaced. Whenever a player's lineup of numbers is in the correct order from smallest to largest, he calls out LINEUP and wins the game.

You can vary this game by using multiples of numbers. You still have 8 cards, but are trying to get multiplies in order from smallest to largest. So you can do multiples of 2 (2, 4, 6, 8, 10, 12, 14, 16) or multiples of 3 (3, 6, 9, 12, 15, 18, 21, 24). You can even have numbers such as 12, 16, 20, 24, 28, 32, 26, 40. Those are multiples of 4, but they don't necessarily have to start with the number 4. They are however, still in order from smallest to largest.

=Card Capture= (addition, subtraction, multiplication, division) Use a set of fact flashcards. Divide the cards equally between the tow players. One player attacks, while the other player defends. The defending player shows his cards (problem side up) one at a time to the attacking player. If the attacking player says the right answer, he captures the card and adds it to his own. He can continue capturing cards until he answers incorrectly. When this happens, the defending player becomes the attacker, and gets his chance at capturing the cards. This continues with cards being captured back and fourth until one player winds up with all the cards, or has the most cards when time is called. You can even set the rules to the first player to capture 20 cards, or any number you'd like.

=Multipication Draw= (multiplication, addition) Use a deck of 52 playing cards, a piece of paper and a pencil for keeping track of the score. Each number card is worth face value. Aces are worth 1. Remove the face cards from the deck. To play the game, shuffle the cards. The first player picks two cards from the top of the deck. Then they multiply the cards together. For example, if the first player drew a 5 and a 9, he would multiply 5 and 9 to get 45 points! Each player takes turns drawing two cards, multiplying them, and writing their products on the scoring sheet. When the last card in the deck is drawn, players add the products on the score sheet. The player with the highest score is the winner!

Add a challenge: When the above game becomes easy--add in the face cards: jack, queen, and king--jack is worth 11, queen is worth 12, and king is worth 0. Leave out the jokers.

=FlipUp= (multiplication) This is a two player game. Remove the jokers and face cards. Shuffle the deck and deal the cards between the players face down. Each player flips over a card from his or her pile. The first player to call out the correct answer gets to collect the flipped over cards. If a player calls out the wrong answer the other player automatically gets the cards. Players continue until all the cards have been flipped over. The winner is the player with the most cards at the end.

Add a challenge: When the above game becomes easy--add in the face cards: jack, queen, and king--jack is worth 11, queen is worth 12, and king is worth 0. Leave out the jokers.